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Orlando Itineraries

10 Days in Orlando: Disney, Universal & Epic Universe Itinerary

A ten-day Orlando plan with two Epic Universe visits, Universal's original parks, all four Disney parks, SeaWorld, a Kennedy Space Center day trip and a genuine day off, with one hotel move.

Spaceship Earth's faceted silver sphere at EPCOT, with visitors on the entrance plaza and yellow and red flower beds in front
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Ten days is where an Orlando trip stops being a sprint. A week can fit the major parks, but only by making every day count and letting some of them run short. Add three more days and the whole thing loosens. You can give Epic Universe a second visit, drive out to the Space Coast, and take a day that involves no tickets, queues or alarm clocks at all. This 10 day Orlando itinerary is built around that idea. It covers all four Disney theme parks, Epic Universe twice, Universal Studios Florida and Islands of Adventure, SeaWorld and Kennedy Space Center, with one hotel move and a genuine day off.

The plan comes first, then the reasoning behind each block, the tickets that fit, where to stay, and how to bend it for young children, teenagers and couples. Ride-by-ride detail lives in each park’s own guide, so this page sticks to timing, order and logistics. If you are spending all ten days at Disney, our Disney World itinerary is the Disney-only alternative; this one is for trips that take in Universal and more. Prices and hours were checked on 10 November 2026 on the operators’ own sites. Most ticket prices change by date, so treat them as the right order of magnitude and price your own dates before you book.

Ten days at a glance

The plan assumes you land on the evening before day 1 and fly home the morning after day 10: eleven nights, ten full days on the ground.

Day Plan Pace Sleep at
Arrival evening Check in, CityWalk dinner Easy Universal hotel
Day 1 Epic Universe Full day Universal hotel
Day 2 Universal Studios Florida and Islands of Adventure, Park-to-Park Full day Universal hotel
Day 3 Epic Universe again in the morning, free afternoon, CityWalk evening Half day Universal hotel
Day 4 SeaWorld Orlando Most of the day Universal hotel
Day 5 Kennedy Space Center, with Cocoa Beach on the way back Full day out Universal hotel
Day 6 Move to Disney, pool, Disney Springs Rest Disney hotel
Day 7 Magic Kingdom Full day with a break Disney hotel
Day 8 Animal Kingdom, EPCOT in the evening Split day Disney hotel
Day 9 Day off None Disney hotel
Day 10 Hollywood Studios, Skyliner to EPCOT Full day Disney hotel
Departure Breakfast and the airport Easy

Count the pace column rather than the parks. There are five full days, three partial days and two days with nothing ticketed at all. That ratio is the point of a ten-day trip. Most people who come home from Orlando exhausted did not see too much; they rested too little.

What ten days gives you that a week does not

It is worth being clear about what the extra three days actually buy, because they cost real money in hotel nights.

  • A second Epic Universe visit. Universal’s newest park is big, popular and still the hardest to see properly in one go. A second morning there, on a ticket that already covers it, is the best use of an extra day on this trip.
  • A day beyond the theme parks. Kennedy Space Center is the classic Orlando day trip. On a week-long plan it usually loses out to another park; on a ten-day plan it fits without squeezing anything.
  • A real day off. Not a moving day, not a “light” park day: a day with no tickets at all. Day 9 sits just before the last big day so that you finish fresh, not limping.
  • Room for weather. With two flexible days in the Disney block, a stormy forecast means swapping days, not losing a park.

If you are still deciding whether ten days is right for your group, our how many days in Orlando guide weighs the options. The shorter 7 day Orlando itinerary shows the same structure squeezed into a week.

Days 1 to 3: the Universal block

Arrival evening

Check in at your Universal hotel, eat at CityWalk and go to bed. It is tempting to treat the first evening as a bonus park visit, but a day ticket is too expensive to spend on three jet-lagged hours. If you are driving, Universal’s main garages offer free self-parking after 6pm, except on Halloween Horror Nights nights and 31 December, and the offer does not apply at Epic Universe. Our CityWalk guide covers where to eat.

Day 1: Epic Universe, the first look

The ornate Chronos gateway at the entrance to Epic Universe, with a tall clock tower above an arched gate under a clear blue sky
Day 1 starts at Epic Universe’s gates, ideally before the park opens.

Start the trip where the excitement is highest. Epic Universe is built around a central hub, Celestial Park, with portals to four themed worlds: Super Nintendo World, How to Train Your Dragon – Isle of Berk, Dark Universe and the Ministry of Magic. On a single-visit trip, you would have to triage hard. On this plan you do not. Treat day 1 as the first look: head for the world your group most wants to see, do its big rides while queues are short, and then explore the rest without worrying about what you miss.

Guests at the three hotels next to the park, Helios Grand, Stella Nova and Terra Luna, get Early Park Admission at Epic Universe. Universal publishes early admission times day by day on its park hours page, so check your dates before you plan the morning. Our Epic Universe guide covers the worlds in detail.

Day 2: Universal Studios Florida and Islands of Adventure

Universal’s two original parks sit side by side, a short walk apart through CityWalk, and the Hogwarts Express links King’s Cross station in Universal Studios Florida with Hogsmeade in Islands of Adventure. You need a Park-to-Park ticket to ride it. The rhythm of the day is simple: one park in the morning, the train across around lunchtime, the other park in the afternoon and evening. Start in whichever park has early admission that day. Our Islands of Adventure and Universal Studios Florida guides cover what to prioritise, and the Wizarding World guide covers both Potter areas together.

Day 3: Epic Universe, round two

A train of riders on the Stardust Racers coaster track at dusk in Celestial Park, with lit park buildings below
A second visit is the chance to ride the headliners you could not fit in on day 1.

This is the day a ten-day trip earns its keep. Universal’s standard three-day Park-to-Park ticket includes Epic Universe on every day, so a second visit costs nothing extra. Use it differently from the first. Arrive at opening again, but go straight to the world you saw least on day 1, re-ride the one ride everyone is still talking about, and leave by early afternoon. The afternoon is free: the hotel pool, a nap, or nothing at all. In the evening, CityWalk for dinner, or a short Park-to-Park visit to whichever original park you liked best on day 2.

A half day suits most families. If your group is made up of coaster fans, stay all day and push the free afternoon to day 4.

Days 4 and 5: SeaWorld and the Space Coast

Day 4: SeaWorld Orlando

SeaWorld is the change of pace the trip needs after three Universal days. It has coasters that serious riders rate, but also aquariums, animal habitats and shows, and it rarely feels as frantic as the bigger resorts. SeaWorld’s admission covers its rides, shows and exhibits, and the park is cashless. Dated one-day tickets started from $59.99 for ages 3 and up in November 2026. Hours vary through the year: on 10 November 2026 the park ran from 10am to 6pm. Check the calendar on SeaWorld’s site for your date, and check the parking price when you buy, because SeaWorld sells general and preferred parking separately.

Plan to do the coasters in the morning and the animal areas after lunch, then head back to the hotel for an early night before tomorrow’s drive. Our SeaWorld Orlando guide has the details, and our SeaWorld ticket prices guide covers the ticket choices.

Day 5: Kennedy Space Center and Cocoa Beach

Tall white rockets standing upright in the Rocket Garden at Kennedy Space Center Visitor Complex, with visitors walking below on an overcast day
The Rocket Garden is the first thing most visitors see at the Visitor Complex.

Kennedy Space Center Visitor Complex is about 50 miles east of Orlando, reached by State Road 528 or State Road 50. Its own travel page lists no public transport from Orlando, so this is a day for a car or an organised tour. A one-day ticket cost $77 for adults (12 and up) and $67 for children aged 3 to 11 in November 2026, and parking was $15 a car.

Timing matters more here than at the theme parks. From 9 November to 19 December 2026 the Visitor Complex opens from 9am to 5pm, closing on Thanksgiving Day (26 November) and Christmas Day. Entry ends an hour before closing, and the last bus tour leaves two and a half hours before closing. The bus tour, which is included with admission, is the part most visitors remember, so arrive in the morning rather than after lunch. Our Kennedy Space Center day trip guide covers what to see and in what order.

A long wooden pier stretching out over the Atlantic from a wide wet sandy beach under a deep blue sky at Cocoa Beach, Florida
Cocoa Beach is a short drive south of the space center, which makes it an easy late-afternoon stop.

On the way back, it is worth the short detour south to Cocoa Beach. The Westgate Cocoa Beach Pier is the obvious stop: an hour on the sand, a walk along the pier and an early dinner, then the drive back to Orlando with the sun behind you. The space center’s directions page gives the route between the two by State Road 3 and State Road 528. If you have done enough for one day, skip the beach and go straight back; this is meant to be a pleasure, not a box to tick.

A car for three days, not ten

Days 4, 5 and 6 are the only days on this plan where a car really helps: SeaWorld, the Space Coast and the hotel move. Many visitors rent one for just those days, collecting it the evening of day 3 and returning it after the move, rather than paying for a car and hotel parking for the whole trip. Both resorts’ own transport covers the other days. Regular self-parking in Universal’s main garages was $35 a day in November 2026 (check Universal’s parking page for the Epic Universe rate), and Disney’s theme park parking was $35 for day visitors and included for Disney resort hotel guests. Our rental car guide explains the costs.

Day 6: the move

Check out after a slow breakfast, drive or take a rideshare to your Disney hotel, and spend the afternoon at the pool. After two full days out, this is the reset. In the evening, Disney Springs is free to enter and its self-parking was free in November 2026. It is a good place for dinner and a wander, with Drawn to Life, the Cirque du Soleil show, if you want an evening out. Our Disney Springs guide covers where to eat, and our Disney to Universal transportation guide compares ways to make the move without a car.

Days 7 to 10: the Disney block

Day 7: Magic Kingdom

Disney resort hotel guests get Early Theme Park Entry, 30 minutes before regular opening, at all four parks. Use it here. Magic Kingdom hours swing with the calendar: on 10 November 2026 the park ran from 9am to 11pm, and on Saturday 5 December from 9am to 10pm. Long days like that are exactly why you should go back to the hotel after lunch with children, then return for the parade and Happily Ever After. Check whether your date is a Christmas party night before you plan the evening (more in the seasonal section). Our Magic Kingdom guide and rope drop guide cover the rest.

Day 8: Animal Kingdom, then EPCOT

Animal Kingdom opened earliest and closed earliest of the four parks on both of the sample dates above, running from 8am to 6pm with early entry from 7:30am. That makes it a morning park. Go at opening, do the safari and the big rides while it is cool, and be back at the hotel by early afternoon. In the evening, if you have Park Hopper, go to EPCOT. On both sample dates it was open until 9pm, and World Showcase after dark, with Luminous The Symphony of Us over the lagoon, is one of the best evenings Disney offers. Our Animal Kingdom guide covers the park.

Day 9: the day off

Do nothing. Seriously. Sleep late, swim, read, eat a long lunch. Ten days of early starts adds up, and the day off is what makes day 10 a highlight rather than an endurance test. If your group cannot sit still, keep it light and free of tickets:

  • Disney Springs in the afternoon, for shopping and a long late lunch.
  • A resort crawl by boat, monorail or Skyliner, which costs nothing and shows you Disney’s hotels at their best.
  • A water park, if the weather suits. Blizzard Beach was open from 10am to 5pm in November 2026 and Disney lists it as closing for refurbishment from 27 January 2027. Typhoon Lagoon was closed for refurbishment, with Disney’s page giving 27 January 2027 for its reopening. Check both pages for your dates. Our Blizzard Beach guide covers the park.

Whatever you choose, keep the evening quiet. Day 10 starts early.

Day 10: Hollywood Studios, then EPCOT

The Hollywood Tower Hotel building of the Twilight Zone Tower of Terror at Hollywood Studios, framed by tall palm trees against a blue sky
Hollywood Studios gets the last morning, while queues are at their shortest.

Finish strong. Arrive at Hollywood Studios for early entry, do its biggest rides first, and stay until early afternoon. Then take the Disney Skyliner, which links Hollywood Studios with EPCOT’s International Gateway, and spend the rest of the day at EPCOT. It is the second EPCOT visit of the trip, which is no bad thing: the evening on day 8 was World Showcase, and this afternoon can be the rides and pavilions you skipped. Our Hollywood Studios guide and EPCOT guide cover both parks.

Disney lists the Skyliner as closed for refurbishment from 24 to 30 January 2027, with free buses replacing it. If your trip falls that week, allow extra time for the hop. And if Fantasmic! matters more to your group than a second EPCOT afternoon, flip the day: EPCOT in the morning, Hollywood Studios until close.

Departure morning

Pack after breakfast and go. If your flight is late, spend the gap by the pool rather than in a park with your luggage in the car. Our airport transfers guide compares the options.

The nine-night version

If you land on the morning of day 1 and fly home on the evening of day 10, you lose the arrival evening and most of the last day. The fix is to lose one of the soft days rather than a park:

  • Day 1: Arrive, check in, and spend the afternoon at Universal Studios Florida or CityWalk if the flight allows.
  • Days 2 and 3: Epic Universe, then the Park-to-Park day, with a second Epic morning folded into day 3 if energy allows.
  • Days 4 and 5: SeaWorld and Kennedy Space Center, as in the main plan.
  • Day 6: The move and a rest afternoon.
  • Days 7 to 9: Magic Kingdom, Animal Kingdom with an EPCOT evening, then Hollywood Studios and EPCOT.
  • Day 10: A slow morning at the pool, then the airport.

The day off becomes the departure morning, which is an honest description of what most departure days are anyway.

When the weather turns

Central Florida’s summer afternoons bring short, heavy thunderstorms, and outdoor rides pause when lightning is close. Winter brings the occasional cold snap instead, which matters more for water parks than for anything else. A ten-day plan handles both better than a short one, because it has slack. Three habits make the most of it:

  • Swap, do not cancel. If day 5 looks stormy, move Kennedy Space Center to day 9 and take the day off early. Within the Disney block, Magic Kingdom and Hollywood Studios can trade places without changing anything else.
  • Front-load the outdoor rides. Coasters first thing, indoor rides and shows in the afternoon, when storms are most likely in summer.
  • Pack ponchos. Buying them in the parks during a downpour costs far more.

Between June and November, read our hurricane season guide before you book anything non-refundable.

Tickets for ten days

The plan uses four separate tickets. Here are the starting prices the operators’ own stores showed in November 2026, before tax, for one adult on the cheapest dates.

What Ticket From
Universal, days 1-3 3-day, 3-park Park-to-Park (Epic Universe included every day) $431.01 total
SeaWorld, day 4 Dated one-day ticket $59.99 (ages 3+)
Kennedy Space Center, day 5 One-day admission $77 adult, $67 child 3-11
Disney, days 7, 8 and 10 3-day ticket with Park Hopper Priced by date; one-day tickets from $119 (ages 10+)

The Universal ticket

Two details matter. First, the second Epic Universe visit on day 3 relies on the ticket including Epic every day, and Universal’s standard three-, four- and five-day Park-to-Park tickets do. A ticket with one park per day will not work for this plan. Second, Universal’s longer tickets add days cheaply. In November 2026, the three-day, three-park Park-to-Park ticket started at $431.01, a four-day at $446 and a five-day at $461. If your group would rather spend day 4 at Universal than at SeaWorld, a fourth day cost $15 on the cheapest dates. Our Universal ticket prices guide sets out the full range, and our Epic Universe tickets guide covers the Epic Universe choices.

The Disney ticket

Three Disney park days across four parks needs Park Hopper. Disney shows multi-day and Park Hopper prices only once you choose dates, so price your own dates on Disney’s ticket page. For trips that start between 3 January and 22 May 2027, Disney’s 4-Park Magic Ticket, from $533.34 for four days before tax and used within seven days of the start date, is the alternative. It suits a version of this plan that gives EPCOT its own day and turns day 9 into a park day, or moves the day off to day 6. Our Disney World ticket prices guide and Park Hopper guide help you choose.

Express Pass and Lightning Lane: probably not

On a ten-day trip, paid queue-skipping matters less than on any shorter plan. The second Epic Universe day does the job Express would otherwise do, and the Disney block has slack built in. There are two exceptions.

  • Busy dates at Universal. In November 2026, a one-day Express pass started from $124.99 for Universal Studios Florida and Islands of Adventure together, Express Unlimited for both from $174.99, and Express at Epic Universe from $139.99, all before tax and on top of admission. Three hotels, Hard Rock, Loews Portofino Bay and Loews Royal Pacific, include Express Unlimited at the two original parks for the whole stay, so check that before you buy. It does not cover Epic Universe.
  • Magic Kingdom day in a holiday week. Disney’s Lightning Lane Multi Pass lets you book up to three experiences ahead and add more as you use them. Single Pass sells individual headliners separately, including TRON Lightcycle / Run and Seven Dwarfs Mine Train at Magic Kingdom. Prices vary by date and park, so check the My Disney Experience app. Disney resort guests can buy seven days before check-in, which on this plan means while you are still at Universal.

Our Lightning Lane vs Express Pass comparison explains how the two systems differ.

Where to stay

Six nights at Universal

Six nights is long enough that the hotel matters as much as the parks. For this plan, the three hotels by Epic Universe make the most sense, because of the two Epic days. Helios Grand has its own entrance into the park, and Stella Nova and Terra Luna guests get Early Park Admission at Epic Universe too, using Universal’s shuttle or, from Stella Nova, a walk. Their trade-off is that none of them includes Express Unlimited. The Signature hotels nearer CityWalk (Hard Rock, Portofino Bay and Royal Pacific) do include it at the original two parks, which helps on day 2 but not on the Epic days. Our Epic Universe hotels guide and Universal hotels guide compare them.

Five nights at Disney

Disney’s own hotels give you Early Theme Park Entry at all four parks, free resort transport and included standard theme park parking. Deluxe and Deluxe Villa guests, along with guests at a few other hotels on Disney property, also get Extended Evening Hours at selected parks on selected nights. For this plan, a hotel on the Skyliner line, such as Art of Animation, Caribbean Beach, Pop Century or Riviera, makes days 8 and 10 much easier, and its pool is where you will spend day 9. Our Disney World resorts guide compares them.

Why not one hotel for all eleven nights?

You can, and a family rental home in Kissimmee or a hotel on International Drive is cheaper per night than most on-site options. But you lose early entry at both resorts, and you add a drive, parking and a walk to every park day. Over ten days, that is a lot of time in the car. If budget is the driver, a cheaper off-site hotel for the SeaWorld and Space Coast days (4 and 5), between two on-site stays, is a reasonable compromise. Our on-property vs off-property guide runs through the trade-offs.

Bending the plan

Young children

Swap Kennedy Space Center for LEGOLAND Florida, which is aimed at children aged 2 to 12 and sold tickets from $69 in November 2026, and cut Epic Universe to one visit if your children are too short for most of its rides. Use the freed day for a second Magic Kingdom visit. Keep the day off; small children need it more than anyone. Our LEGOLAND Florida guide and best park by age guide help with the choice.

Teenagers

Give Universal four days on a four-day Park-to-Park ticket: two Epic Universe days, the Park-to-Park day, and a final day for whatever they want to ride again. Drop SeaWorld if they are not coaster fans, and keep Kennedy Space Center; it is one of the few things teenagers reliably rate as highly as the parks. Our Orlando for teens guide covers their favourites.

Couples and adult groups

Start later, stay later, and use the day off for something adults enjoy more than a pool: a long lunch at Disney Springs, an evening at one of the resorts’ lounges, or a second beach day. Adults can also skip the midday breaks, so you might fit EPCOT into its own full day and move the hop elsewhere. Our Orlando for adults guide has more ideas.

How the season changes ten days

Mid-November to early January

Holidays at Universal Orlando runs from 14 November 2026 to 3 January 2027 and is included with admission: Grinchmas at Islands of Adventure, Universal’s Holiday Parade featuring Macy’s at Universal Studios Florida, and the first holiday decorations at Epic Universe. With two Epic days and a Park-to-Park day, you will see most of it without trying. Our Universal Christmas guide has the details.

At Disney, the EPCOT International Festival of the Holidays runs from 27 November to 30 December 2026, which makes both EPCOT visits on this plan more festive. Mickey’s Very Merry Christmas Party runs on 25 select nights from 8 November to 22 December 2026, 7pm to midnight, with tickets from $189 to $229 plus tax; the evening of a party night needs the separate party ticket, so plan day 7 around the party calendar. Hollywood Studios runs Jollywood Nights, its own ticketed evening, on select dates through 5 January 2027. And remember that Kennedy Space Center closes on Thanksgiving Day and Christmas Day. Our holiday season guide covers what runs when.

Winter water park closures

Universal’s Volcano Bay is closed for maintenance through the winter and is due to reopen on or before 1 April 2027. Disney’s two water parks swap over in late January 2027, as above. If a water park is part of your day off, check which one is open for your dates. Our water parks guide covers the alternatives.

Spring and summer 2027

Heat and afternoon storms make the midday breaks and the day off more valuable. Do outdoor rides in the morning, keep the afternoons flexible, and consider swapping the Cocoa Beach detour for a water park afternoon. Our Orlando weather guide and crowd calendar help you pick dates.

What ten days costs: tickets and parking

Starting prices for one adult before tax, from the operators’ own sites in November 2026. Busy dates cost more.

Item From Notes
Universal 3-day, 3-park Park-to-Park $431.01 Epic Universe included every day
Universal 4-day Park-to-Park $446 Teen variation
SeaWorld Orlando, one day $59.99 Parking extra
Kennedy Space Center, one day $77 $67 for ages 3-11; parking $15
Disney 3-day with Park Hopper Priced by date One-day tickets from $119
Theme park parking, Universal main garages or Disney $35 a day Free for Disney resort guests at Disney; Epic Universe rate on Universal’s parking page

Eleven nights of hotel and ten days of food will cost more than the tickets. Our vacation cost guide builds the full budget.

Ten days from the UK and further afield

Ten days is a popular compromise for long-haul visitors who cannot manage a fortnight. Jet lag helps on day 1, when everyone wakes early for Epic Universe, and starts to bite around days 4 and 5. That is why the SeaWorld day ends early and the Space Coast day has no queues to stand in. If you want a longer version with more rest built in, our Orlando itinerary guide covers the fortnight. Our planning timeline covers when to book each piece.

Ten-day mistakes to avoid

  • Filling the day off. Day 9 is in the plan because day 10 needs it.
  • Buying a one-park-per-day Universal ticket. It breaks both day 2 and the second Epic visit.
  • Arriving at Kennedy Space Center after lunch. The last bus tour leaves two and a half hours before closing.
  • Renting a car for the whole trip. Three days is usually enough.
  • Two hotel moves. One move is a rest day; two is a lost day.
  • Forgetting the Lightning Lane window. For Disney resort guests it opens seven days before check-in, when you are still at Universal.

If you can stretch to a full fortnight, as many UK families do, the same plan grows to include Busch Gardens, a Gulf Coast beach day and a second rest day. Our 2 weeks in Orlando itinerary maps it day by day, along with the 14-day tickets sold to UK visitors.

FAQ: 10 days in Orlando

Is 10 days too long for Orlando?

Not if you pace it. Ten days covers the major theme parks with time for a day trip and a real rest day. It only feels too long if every day runs from opening to close.

How do I split 10 days between Disney, Universal and Epic Universe?

Three days at Universal (with two Epic Universe visits), three park days at Disney, one day each at SeaWorld and Kennedy Space Center, a moving day and a day off. Families with small children may want a fourth Disney day instead of the space center.

Is a second day at Epic Universe worth it?

For most groups on a trip this long, yes. Universal’s standard three-day Park-to-Park ticket includes Epic Universe every day, so the second visit costs nothing extra, and it lets you see the worlds you rushed on day 1.

Do I need a car for 10 days in Orlando?

For three days of it. Kennedy Space Center has no public transport from Orlando, and a car makes SeaWorld and the hotel move easier. The resorts’ own transport covers the other days.

Can I fit Kennedy Space Center into a 10 day Orlando itinerary?

Yes, as a full day. It is about 50 miles east of Orlando, and the bus tour, included with admission, leaves for the last time two and a half hours before closing, so arrive in the morning.

Which Disney ticket do I need for this plan?

A three-day ticket with Park Hopper, because days 8 and 10 each include two parks. For 2027 trips between January and May, the 4-Park Magic Ticket is worth pricing as an alternative.

Photo Credits

The Twilight Zone Tower of Terror at Hollywood Studios: The Twilight Zone Tower of Terror, 2024 by Jedi94, CC BY-SA 4.0, via Wikimedia Commons.

The Rocket Garden at Kennedy Space Center Visitor Complex: Kennedy Space Center, Rocket Garden a by Michael Rivera, CC BY-SA 4.0, via Wikimedia Commons.

The pier at Cocoa Beach: Cocoa Beach Pier (Cocoa Beach, Florida) 002 by Leonard J. DeFrancisci, CC BY-SA 3.0, via Wikimedia Commons.

Spaceship Earth at EPCOT: 1 epcot spaceship earth 2010a by chensiyuan, Public domain, via Wikimedia Commons.

Remaining photography from the Theme Parks Guide library.

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